틀:Table:OpenGL:RenderingPipeline

  • Vertex Specification
    • Vertex Rendering
    • Primitive
  • Vertex Processing
    • Vertex Shader
    • Tessellation
    • Geometry Shader
  • Vertex Post-Processing
    • Transform Feedback
  • Primitive Assembly
    • Face Culling
  • Rasterization
  • Fragment Shader
  • Per-Sample Processing
    • Depth Test
    • Blending