틀:List:OpenGL:Reference:33
- glActiveTexture
- glAttachShader
- glBeginConditionalRender
- glBeginQuery
- glBeginTransformFeedback
- glBindAttribLocation
- glBindBuffer
- glBindBufferBase
- glBindBufferRange
- glBindFragDataLocation
- glBindFragDataLocationIndexed
- glBindFramebuffer
- glBindRenderbuffer
- glBindSampler
- glBindTexture
- glBindVertexArray
- glBlendColor
- glBlendEquation
- glBlendEquationSeparate
- glBlendFunc
- glBlendFuncSeparate
- glBlitFramebuffer
- glBufferData
- glBufferSubData
- glCheckFramebufferStatus
- glClampColor
- glClear
- glClearBuffer
- glClearColor
- glClearDepth
- glClearStencil
- glClientWaitSync
- glColorMask
- glCompileShader
- glCompressedTexImage1D
- glCompressedTexImage2D
- glCompressedTexImage3D
- glCompressedTexSubImage1D
- glCompressedTexSubImage2D
- glCompressedTexSubImage3D
- glCopyBufferSubData
- glCopyTexImage1D
- glCopyTexImage2D
- glCopyTexSubImage1D
- glCopyTexSubImage2D
- glCopyTexSubImage3D
- glCreateProgram
- glCreateShader
- glCullFace
- glDeleteBuffers
- glDeleteFramebuffers
- glDeleteProgram
- glDeleteQueries
- glDeleteRenderbuffers
- glDeleteSamplers
- glDeleteShader
- glDeleteSync
- glDeleteTextures
- glDeleteVertexArrays
- glDepthFunc
- glDepthMask
- glDepthRange
- glDetachShader
- glDisable
- glDisableVertexAttribArray
- glDisablei
- glDrawArrays
- glDrawArraysInstanced
- glDrawBuffer
- glDrawBuffers
- glDrawElements
- glDrawElementsBaseVertex
- glDrawElementsInstanced
- glDrawElementsInstancedBaseVertex
- glDrawRangeElements
- glDrawRangeElementsBaseVertex
- glEnable
- glEnableVertexAttribArray
- glEndConditionalRender
- glEndQuery
- glEndTransformFeedback
- glFenceSync
- glFinish
- glFlush
- glFlushMappedBufferRange
- glFramebufferRenderbuffer
- glFramebufferTexture
- glFramebufferTextureLayer
- glFrontFace
- glGenBuffers
- glGenFramebuffers
- glGenQueries
- glGenRenderbuffers
- glGenSamplers
- glGenTextures
- glGenVertexArrays
- glGenerateMipmap
- glGet
- glGetActiveAttrib
- glGetActiveUniform
- glGetActiveUniformBlock
- glGetActiveUniformBlockName
- glGetActiveUniformName
- glGetActiveUniformsiv
- glGetAttachedShaders
- glGetAttribLocation
- glGetBufferParameter
- glGetBufferPointerv
- glGetBufferSubData
- glGetCompressedTexImage
- glGetError
- glGetFragDataIndex
- glGetFragDataLocation
- glGetFramebufferAttachmentParameter
- glGetMultisample
- glGetProgram
- glGetProgramInfoLog
- glGetQueryObject
- glGetQueryiv
- glGetRenderbufferParameter
- glGetSamplerParameter
- glGetShader
- glGetShaderInfoLog
- glGetShaderSource
- glGetString
- glGetSync
- glGetTexImage
- glGetTexLevelParameter
- glGetTexParameter
- glGetTransformFeedbackVarying
- glGetUniform
- glGetUniformBlockIndex
- glGetUniformIndices
- glGetUniformLocation
- glGetVertexAttrib
- glGetVertexAttribPointerv
- glHint
- glIsBuffer
- glIsEnabled
- glIsFramebuffer
- glIsProgram
- glIsQuery
- glIsRenderbuffer
- glIsSampler
- glIsShader
- glIsSync
- glIsTexture
- glIsVertexArray
- glLineWidth
- glLinkProgram
- glLogicOp
- glMapBuffer
- glMapBufferRange
- glMultiDrawArrays
- glMultiDrawElements
- glMultiDrawElementsBaseVertex
- glPixelStore
- glPointParameter
- glPointSize
- glPolygonMode
- glPolygonOffset
- glPrimitiveRestartIndex
- glProvokingVertex
- glQueryCounter
- glReadBuffer
- glReadPixels
- glRenderbufferStorage
- glRenderbufferStorageMultisample
- glSampleCoverage
- glSampleMaski
- glSamplerParameter
- glScissor
- glShaderSource
- glStencilFunc
- glStencilFuncSeparate
- glStencilMask
- glStencilMaskSeparate
- glStencilOp
- glStencilOpSeparate
- glTexBuffer
- glTexImage1D
- glTexImage2D
- glTexImage2DMultisample
- glTexImage3D
- glTexImage3DMultisample
- glTexParameter
- glTexSubImage1D
- glTexSubImage2D
- glTexSubImage3D
- glTransformFeedbackVaryings
- glUniform
- glUniformBlockBinding
- glUnmapBuffer
- glUseProgram
- glValidateProgram
- glVertexAttrib
- glVertexAttribDivisor
- glVertexAttribPointer
- glViewport
- glWaitSync