틀:List:OpenGL:Reference:33

  • glActiveTexture
  • glAttachShader
  • glBeginConditionalRender
  • glBeginQuery
  • glBeginTransformFeedback
  • glBindAttribLocation
  • glBindBuffer
  • glBindBufferBase
  • glBindBufferRange
  • glBindFragDataLocation
  • glBindFragDataLocationIndexed
  • glBindFramebuffer
  • glBindRenderbuffer
  • glBindSampler
  • glBindTexture
  • glBindVertexArray
  • glBlendColor
  • glBlendEquation
  • glBlendEquationSeparate
  • glBlendFunc
  • glBlendFuncSeparate
  • glBlitFramebuffer
  • glBufferData
  • glBufferSubData
  • glCheckFramebufferStatus
  • glClampColor
  • glClear
  • glClearBuffer
  • glClearColor
  • glClearDepth
  • glClearStencil
  • glClientWaitSync
  • glColorMask
  • glCompileShader
  • glCompressedTexImage1D
  • glCompressedTexImage2D
  • glCompressedTexImage3D
  • glCompressedTexSubImage1D
  • glCompressedTexSubImage2D
  • glCompressedTexSubImage3D
  • glCopyBufferSubData
  • glCopyTexImage1D
  • glCopyTexImage2D
  • glCopyTexSubImage1D
  • glCopyTexSubImage2D
  • glCopyTexSubImage3D
  • glCreateProgram
  • glCreateShader
  • glCullFace
  • glDeleteBuffers
  • glDeleteFramebuffers
  • glDeleteProgram
  • glDeleteQueries
  • glDeleteRenderbuffers
  • glDeleteSamplers
  • glDeleteShader
  • glDeleteSync
  • glDeleteTextures
  • glDeleteVertexArrays
  • glDepthFunc
  • glDepthMask
  • glDepthRange
  • glDetachShader
  • glDisable
  • glDisableVertexAttribArray
  • glDisablei
  • glDrawArrays
  • glDrawArraysInstanced
  • glDrawBuffer
  • glDrawBuffers
  • glDrawElements
  • glDrawElementsBaseVertex
  • glDrawElementsInstanced
  • glDrawElementsInstancedBaseVertex
  • glDrawRangeElements
  • glDrawRangeElementsBaseVertex
  • glEnable
  • glEnableVertexAttribArray
  • glEndConditionalRender
  • glEndQuery
  • glEndTransformFeedback
  • glFenceSync
  • glFinish
  • glFlush
  • glFlushMappedBufferRange
  • glFramebufferRenderbuffer
  • glFramebufferTexture
  • glFramebufferTextureLayer
  • glFrontFace
  • glGenBuffers
  • glGenFramebuffers
  • glGenQueries
  • glGenRenderbuffers
  • glGenSamplers
  • glGenTextures
  • glGenVertexArrays
  • glGenerateMipmap
  • glGet
  • glGetActiveAttrib
  • glGetActiveUniform
  • glGetActiveUniformBlock
  • glGetActiveUniformBlockName
  • glGetActiveUniformName
  • glGetActiveUniformsiv
  • glGetAttachedShaders
  • glGetAttribLocation
  • glGetBufferParameter
  • glGetBufferPointerv
  • glGetBufferSubData
  • glGetCompressedTexImage
  • glGetError
  • glGetFragDataIndex
  • glGetFragDataLocation
  • glGetFramebufferAttachmentParameter
  • glGetMultisample
  • glGetProgram
  • glGetProgramInfoLog
  • glGetQueryObject
  • glGetQueryiv
  • glGetRenderbufferParameter
  • glGetSamplerParameter
  • glGetShader
  • glGetShaderInfoLog
  • glGetShaderSource
  • glGetString
  • glGetSync
  • glGetTexImage
  • glGetTexLevelParameter
  • glGetTexParameter
  • glGetTransformFeedbackVarying
  • glGetUniform
  • glGetUniformBlockIndex
  • glGetUniformIndices
  • glGetUniformLocation
  • glGetVertexAttrib
  • glGetVertexAttribPointerv
  • glHint
  • glIsBuffer
  • glIsEnabled
  • glIsFramebuffer
  • glIsProgram
  • glIsQuery
  • glIsRenderbuffer
  • glIsSampler
  • glIsShader
  • glIsSync
  • glIsTexture
  • glIsVertexArray
  • glLineWidth
  • glLinkProgram
  • glLogicOp
  • glMapBuffer
  • glMapBufferRange
  • glMultiDrawArrays
  • glMultiDrawElements
  • glMultiDrawElementsBaseVertex
  • glPixelStore
  • glPointParameter
  • glPointSize
  • glPolygonMode
  • glPolygonOffset
  • glPrimitiveRestartIndex
  • glProvokingVertex
  • glQueryCounter
  • glReadBuffer
  • glReadPixels
  • glRenderbufferStorage
  • glRenderbufferStorageMultisample
  • glSampleCoverage
  • glSampleMaski
  • glSamplerParameter
  • glScissor
  • glShaderSource
  • glStencilFunc
  • glStencilFuncSeparate
  • glStencilMask
  • glStencilMaskSeparate
  • glStencilOp
  • glStencilOpSeparate
  • glTexBuffer
  • glTexImage1D
  • glTexImage2D
  • glTexImage2DMultisample
  • glTexImage3D
  • glTexImage3DMultisample
  • glTexParameter
  • glTexSubImage1D
  • glTexSubImage2D
  • glTexSubImage3D
  • glTransformFeedbackVaryings
  • glUniform
  • glUniformBlockBinding
  • glUnmapBuffer
  • glUseProgram
  • glValidateProgram
  • glVertexAttrib
  • glVertexAttribDivisor
  • glVertexAttribPointer
  • glViewport
  • glWaitSync