SFML:Window
This tutorial only explains how to open and manage a window. Drawing stuff is beyond the scope of the sfml-window module: it is handled by the sfml-graphics module. However, the window management remains exactly the same so reading this tutorial is important in any case.
Opening a window
Windows in SFML are defined by the sf::Window class. A window can be created and opened directly upon construction:
#include <SFML/Window.hpp>
int main()
{
sf::Window window(sf::VideoMode(800, 600), "My window");
...
return 0;
}
The first argument, the video mode, defines the size of the window (the inner size, without the title bar and borders). Here, we create a window with a size of 800x600 pixels. The sf::VideoMode class has some interesting static functions to get the desktop resolution, or the list of valid video modes for fullscreen mode. Don't hesitate to have a look at its documentation.
The second argument is simply the title of the window.
This constructor accepts a third optional argument: a style, which allows you to choose which decorations and features you want. You can use any combination of the following styles:
sf::Style::None | No decoration at all (useful for splash screens, for example); this style cannot be combined with others |
sf::Style::Titlebar | The window has a titlebar |
sf::Style::Resize | The window can be resized and has a maximize button |
sf::Style::Close | The window has a close button |
sf::Style::Fullscreen | The window is shown in fullscreen mode; this style cannot be combined with others, and requires a valid video mode |
sf::Style::Default | The default style, which is a shortcut for |
See also
- SFML
- Next: SFML:Event