SDL:EventHandling
Event Functions
SDL에서 사용할 수 있는 이벤트 함수 목록을 나열한다.
- SDL_PumpEvents: Pumps the event loop, gathering events from the input devices
- SDL_PeepEvents: Checks the event queue for messages and optionally returns them
- SDL_PollEvent: Polls for currently pending events
- SDL_WaitEvent: Waits indefinitely for the next available event
- SDL_PushEvent: Pushes an event onto the event queue
- SDL_SetEventFilter: Sets up a filter to process all events
- SDL_EventState: Allows you to set the state of processing certain events
- SDL_GetKeyState: Get a snapshot of the current keyboard state
- SDL_GetModState: Get the state of modifier keys
- SDL_SetModState: Set the state of modifier keys
- SDL_GetKeyName: Get the name of an SDL virtual keysym
- SDL_EnableUNICODE: Enable UNICODE translation
- SDL_EnableKeyRepeat: Set keyboard repeat rate
- SDL_GetMouseState: Retrieve the current state of the mouse
- SDL_GetRelativeMouseState: Retrieve the current state of the mouse
- SDL_GetAppState: Get the state of the application
- SDL_JoystickEventState: Enable/disable joystick event polling