Pathfinding
Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding a shortest path on a weighted graph.
See also
- 데이크스트라 알고리즘 (Dijkstra's algorithm)
- Cohen–Sutherland algorithm (Line clipping algorithm)
Favorite site
- Wikipedia (en) Pathfinding에 대한 설명
- Wikipedia (en) Shortest path problem
- Shortest Path Through A Concave Polygon With Holes 1
References
-
Shortest_Path_Through_A_Concave_Polygon_With_Holes.pdf ↩