GlEnable
enable or disable server-side GL capabilities.
Description
glEnable and glDisable enable and disable various capabilities. Use glIsEnabled or glGet to determine the current setting of any capability. The initial value for each capability with the exception of GL_DITHER and GL_MULTISAMPLE is GL_FALSE. The initial value for GL_DITHER and GL_MULTISAMPLE is GL_TRUE.
Both glEnable and glDisable take a single argument, cap, which can assume one of the following values:
Some of the GL's capabilities are indicated. glEnablei and glDisablei enable and disable indexed capabilities.
OpenGL 상태 기능을 ON/OFF(glDisable) 한다.
간략히
기능 | 설명 |
GL_BLEND | 색상 블렌딩 |
GL_CULL_FACE | 폴리곤 출려내기 |
GL_DEPTH_TEST | 깊이 테스트 |
GL_DITHER | 디더링 |
GL_FOG | OpenGL 안개 모드 |
GL_LIGHTING | OpenGL 조명 |
GL_LIGHTx | x번째 OpenGL 조명(최소값:8) |
GL_POINT_SMOOTH | 점 안티알리아싱 |
GL_LINE_SMMOTH | 선 안티알리아싱 |
GL_LINE_STIPPLE | 선 스티플링 |
GL_POLYGON_SMOOTH | 폴리곤 안티알리아싱 |
GL_SCISSOR_TEST | 시서링 |
GL_STENCIL_TEST | 스텐실 테스트 |
GL_TEXTURE_xD | x차원의 텍스처링(x는 1,2,3 중 하나) |
GL_TEXTURE_CUBE_MAP | 큐브 맵 텍스처링 |
GL_TEXTURE_GEN_X | X에 대한 texgen(x는 S, T,R,Q 중 하나) |
Features
- GL_BLEND
- If enabled, blend the computed fragment color values with the values in the color buffers. See glBlendFunc.
- GL_CLIP_DISTANCEi
- If enabled, clip geometry against user-defined half space i.
- GL_COLOR_LOGIC_OP
- If enabled, apply the currently selected logical operation to the computed fragment color and color buffer values. See glLogicOp.
- GL_CULL_FACE
- If enabled, cull polygons based on their winding in window coordinates. See glCullFace.
- GL_DEPTH_CLAMP
- If enabled, the −wc≤zc≤wc plane equation is ignored by view volume clipping (effectively, there is no near or far plane clipping). See glDepthRange.
- GL_DEPTH_TEST
- If enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. See glDepthFunc and glDepthRange.
- GL_DITHER
- If enabled, dither color components or indices before they are written to the color buffer.
- GL_FRAMEBUFFER_SRGB
- If enabled and the value of GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the framebuffer attachment corresponding to the destination buffer is GL_SRGB, the R, G, and B destination color values (after conversion from fixed-point to floating-point) are considered to be encoded for the sRGB color space and hence are linearized prior to their use in blending.
- GL_LINE_SMOOTH
- If enabled, draw lines with correct filtering. Otherwise, draw aliased lines. See glLineWidth.
- GL_MULTISAMPLE
- If enabled, use multiple fragment samples in computing the final color of a pixel. See glSampleCoverage.
- GL_POLYGON_OFFSET_FILL
- If enabled, and if the polygon is rendered in GL_FILL mode, an offset is added to depth values of a polygon's fragments before the depth comparison is performed. See
glPolygonOffset.
- GL_POLYGON_OFFSET_LINE
- If enabled, and if the polygon is rendered in GL_LINE mode, an offset is added to depth values of a polygon's fragments before the depth comparison is performed. See glPolygonOffset.
- GL_POLYGON_OFFSET_POINT
- If enabled, an offset is added to depth values of a polygon's fragments before the depth comparison is performed, if the polygon is rendered in GL_POINT mode. See glPolygonOffset.
- GL_POLYGON_SMOOTH
- If enabled, draw polygons with proper filtering. Otherwise, draw aliased polygons. For correct antialiased polygons, an alpha buffer is needed and the polygons must be sorted front to back.
- GL_PRIMITIVE_RESTART
- Enables primitive restarting. If enabled, any one of the draw commands which transfers a set of generic attribute array elements to the GL will restart the primitive when the index of the vertex is equal to the primitive restart index. See glPrimitiveRestartIndex.
- GL_SAMPLE_ALPHA_TO_COVERAGE
- If enabled, compute a temporary coverage value where each bit is determined by the alpha value at the corresponding sample location. The temporary coverage value is then ANDed with the fragment coverage value.
- GL_SAMPLE_ALPHA_TO_ONE
- If enabled, each sample alpha value is replaced by the maximum representable alpha value.
- GL_SAMPLE_COVERAGE
- If enabled, the fragment's coverage is ANDed with the temporary coverage value. If GL_SAMPLE_COVERAGE_INVERT is set to GL_TRUE, invert the coverage value. See glSampleCoverage.
- GL_SCISSOR_TEST
- If enabled, discard fragments that are outside the scissor rectangle. See glScissor.
- GL_STENCIL_TEST
- If enabled, do stencil testing and update the stencil buffer. See glStencilFunc and glStencilOp.
- GL_TEXTURE_CUBE_MAP_SEAMLESS
- If enabled, modifies the way sampling is performed on cube map textures. See the spec for more information.
- GL_PROGRAM_POINT_SIZE
- If enabled and a vertex or geometry shader is active, then the derived point size is taken from the (potentially clipped) shader builtin gl_PointSize and clamped to the implementation-dependent point size range.