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GlBindTexture

텍스처의 사용용도를 설정한다.

Synopsis

GLAPI void GLAPIENTRY glBindTexture (
    GLenum target, // GL_TEXTURE_1D, 2D, 3D ...
    GLuint texture // 텍스처 접근 인덱스.
);

How to get texture data using textureID's in OpenGL

See also

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