GlBindTexture
텍스처의 사용용도를 설정한다.
Synopsis
GLAPI void GLAPIENTRY glBindTexture (
GLenum target, // GL_TEXTURE_1D, 2D, 3D ...
GLuint texture // 텍스처 접근 인덱스.
);
How to get texture data using textureID's in OpenGL
- http://stackoverflow.com/questions/5117653/how-to-get-texture-data-using-textureids-in-opengl
- You are probably looking for glGetTexImage (http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml) for further information.
- Before using glGetTexImage, don't forget to use glBindTexture (http://www.opengl.org/sdk/docs/man/xhtml/glBindTexture.xml) with your texture ID.