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Color Space

색 공간(色空間, color space)이란, 색 표시계(color system)를 3차원으로 표현한 공간 개념이다. 색 표시계의 모든 색들은 이 색 공간에서 3차원 좌표로 나타낸다.

여기서 색 표시계(color system)란 CIERGB, CIEXYZ, CIELAB, CIELUV 등의 색 체계를 말한다. 최근 디자인 학계나 산업계에서 색채 디자인 또는 시각 디자인을 연구하거나, 카메라, 스캐너, 모니터, 컬러 프린터 등의 컬러 영상 장비 개발 및 응용 단계에서 색 공간은 정확한 색을 재현하기 위하여 필수적으로 활용되고 있다.

List of Color space

List of color space

CIE

CIEXYZ, CIELAB, CIECAM02, CIELUV, Yuv, CIEUVW, CIE RGB

RGB

color spaces, sRGB, RG chromaticity, Adobe, Wide Gamut, ProPhoto, scRGB, Rec.709, Rec.2020

YUV

YUV (PAL), YDbDr (SECAM), YIQ (NTSC), YCbCr, YPbPr, xvYCC

E.T.C

LMS, HSV (HSL-HSV; HSL; HSI), CMYK, CcMmYK, Hexachrome, RYB, Munsell, NCS, Pantone, RAL, OSA-UCS, Coloroid, RG, PCCS, ISCC-NBS, Imaginary color, OKLCH

Converter

"""Conversion functions between RGB and other color systems.

This modules provides two functions for each color system ABC:

  rgb_to_abc(r, g, b) --> a, b, c
  abc_to_rgb(a, b, c) --> r, g, b

All inputs and outputs are triples of floats in the range [0.0...1.0]
(with the exception of I and Q, which covers a slightly larger range).
Inputs outside the valid range may cause exceptions or invalid outputs.

Supported color systems:
RGB: Red, Green, Blue components
YIQ: Luminance, Chrominance (used by composite video signals)
HLS: Hue, Luminance, Saturation
HSV: Hue, Saturation, Value
"""

# References:
# http://en.wikipedia.org/wiki/YIQ
# http://en.wikipedia.org/wiki/HLS_color_space
# http://en.wikipedia.org/wiki/HSV_color_space

__all__ = ["rgb_to_yiq","yiq_to_rgb","rgb_to_hls","hls_to_rgb",
           "rgb_to_hsv","hsv_to_rgb"]

# Some floating point constants

ONE_THIRD = 1.0/3.0
ONE_SIXTH = 1.0/6.0
TWO_THIRD = 2.0/3.0

# YIQ: used by composite video signals (linear combinations of RGB)
# Y: perceived grey level (0.0 == black, 1.0 == white)
# I, Q: color components
#
# There are a great many versions of the constants used in these formulae.
# The ones in this library uses constants from the FCC version of NTSC.

def rgb_to_yiq(r, g, b):
    y = 0.30*r + 0.59*g + 0.11*b
    i = 0.74*(r-y) - 0.27*(b-y)
    q = 0.48*(r-y) + 0.41*(b-y)
    return (y, i, q)

def yiq_to_rgb(y, i, q):
    # r = y + (0.27*q + 0.41*i) / (0.74*0.41 + 0.27*0.48)
    # b = y + (0.74*q - 0.48*i) / (0.74*0.41 + 0.27*0.48)
    # g = y - (0.30*(r-y) + 0.11*(b-y)) / 0.59

    r = y + 0.9468822170900693*i + 0.6235565819861433*q
    g = y - 0.27478764629897834*i - 0.6356910791873801*q
    b = y - 1.1085450346420322*i + 1.7090069284064666*q

    if r < 0.0:
        r = 0.0
    if g < 0.0:
        g = 0.0
    if b < 0.0:
        b = 0.0
    if r > 1.0:
        r = 1.0
    if g > 1.0:
        g = 1.0
    if b > 1.0:
        b = 1.0
    return (r, g, b)


# HLS: Hue, Luminance, Saturation
# H: position in the spectrum
# L: color lightness
# S: color saturation

def rgb_to_hls(r, g, b):
    maxc = max(r, g, b)
    minc = min(r, g, b)
    # XXX Can optimize (maxc+minc) and (maxc-minc)
    l = (minc+maxc)/2.0
    if minc == maxc:
        return 0.0, l, 0.0
    if l <= 0.5:
        s = (maxc-minc) / (maxc+minc)
    else:
        s = (maxc-minc) / (2.0-maxc-minc)
    rc = (maxc-r) / (maxc-minc)
    gc = (maxc-g) / (maxc-minc)
    bc = (maxc-b) / (maxc-minc)
    if r == maxc:
        h = bc-gc
    elif g == maxc:
        h = 2.0+rc-bc
    else:
        h = 4.0+gc-rc
    h = (h/6.0) % 1.0
    return h, l, s

def hls_to_rgb(h, l, s):
    if s == 0.0:
        return l, l, l
    if l <= 0.5:
        m2 = l * (1.0+s)
    else:
        m2 = l+s-(l*s)
    m1 = 2.0*l - m2
    return (_v(m1, m2, h+ONE_THIRD), _v(m1, m2, h), _v(m1, m2, h-ONE_THIRD))

def _v(m1, m2, hue):
    hue = hue % 1.0
    if hue < ONE_SIXTH:
        return m1 + (m2-m1)*hue*6.0
    if hue < 0.5:
        return m2
    if hue < TWO_THIRD:
        return m1 + (m2-m1)*(TWO_THIRD-hue)*6.0
    return m1


# HSV: Hue, Saturation, Value
# H: position in the spectrum
# S: color saturation ("purity")
# V: color brightness

def rgb_to_hsv(r, g, b):
    maxc = max(r, g, b)
    minc = min(r, g, b)
    v = maxc
    if minc == maxc:
        return 0.0, 0.0, v
    s = (maxc-minc) / maxc
    rc = (maxc-r) / (maxc-minc)
    gc = (maxc-g) / (maxc-minc)
    bc = (maxc-b) / (maxc-minc)
    if r == maxc:
        h = bc-gc
    elif g == maxc:
        h = 2.0+rc-bc
    else:
        h = 4.0+gc-rc
    h = (h/6.0) % 1.0
    return h, s, v

def hsv_to_rgb(h, s, v):
    if s == 0.0:
        return v, v, v
    i = int(h*6.0) # XXX assume int() truncates!
    f = (h*6.0) - i
    p = v*(1.0 - s)
    q = v*(1.0 - s*f)
    t = v*(1.0 - s*(1.0-f))
    i = i%6
    if i == 0:
        return v, t, p
    if i == 1:
        return q, v, p
    if i == 2:
        return p, v, t
    if i == 3:
        return p, q, v
    if i == 4:
        return t, p, v
    if i == 5:
        return v, p, q
    # Cannot get here

See also

Favorite site

Project

References


  1. Colorizer_-A_color_picker_and_converter(RGB_HSL_HSB_HSV_CMYK_HEX).pdf 

  2. Color_Conversion_Algorithms.pdf 

  3. Colour_Space_Conversions.pdf 

  4. Color_Conversion_App_Note_v1_4.pdf 

  5. Colorspace-conversions-480b1e66f9.zip